Game Developer from Delaware. I like to make all sorts of games and work either solo or with rather large teams. I'm a generalist in most solo work, but I do specialize in 3D art as a Technical Artist on larger teams. In development, I don't have too many preferences when it comes to 2D, 3D, art style, game engine or whatever- though I do prefer Godot in many circumstances to Unity, which I am also experienced in. I am also currently working for Dark Tonic on their game Blunderbusted, a gallery-shooter roguelike, as a technical artist.
The projects I've worked on that I am by far the most proud of. All of these have had multiple months of effort put in.
All made solely for classes and are great examples of short deadlines, team-based development, or both.